Every How to Fish weapon ranked with prices: pistol $50, shotgun $150, SMG $650, assault rifle $20,000 — what to skip, when to buy, attachment priorities.
How to Fish Best Weapon: Every Gun Ranked, Priced and Timed
How to Fish hides its arsenal behind island progression and never explains which purchases are worth it. The result: half the community buys a $50 pistol they never need, then can't afford the $650 SMG when the Desert starts chewing through shotgun ammo. Here is every gun, its confirmed price, and the honest verdict on each.
The Full Weapon Table
| Weapon | Price | Unlock Island | Verdict |
|---|---|---|---|
| Fists | free | 1 | Kills clams and tiny catches. Miserable but functional |
| Brass Knuckles | ~$24 | 1 | Cheap fist upgrade; viable all of Island 1 |
| Knife | early | 1 | Best value in the game after sharpening |
| Pistol | $50 | 2 | Skip on normal runs |
| Shotgun | $150 | 2 | The purchase that changes the run |
| SMG | $650 | 3 | Islands 3–4 workhorse; needs a recoil attachment |
| Sniper Rifle | Island 4 tier | 4 | Bird fight specialist + trick-shot king |
| Assault Rifle | $20,000 | Late | Endgame-only; mandatory for the final whale |
| Dynamite | $25 per unit | Early | Lazy, effective, situational |
Prices corroborated across TposeGaming's gun guide, Destructoid's best items breakdown (dynamite at $25), and Maingamers' purchase-priority writeup (radar $10, shotgun $150).
Melee Deserves More Respect Than It Gets
Before any gun exists, melee carries Island 1 entirely:
- The knife costs pocket change and reaches 20 damage fully sharpened ($14 + $28 + $36 at the anvil)
- Brass knuckles (~$24) are the alternative — no inventory slot lost, similar output
- The Spider Crab dies to max-sharpened brass knuckles: dodge its committed charge, punish the self-stun
The knife is also disposable. Sell it before sailing if money is tight — guns replace it completely from Island 2.
Shotgun ($150): The Actual Best Weapon for Most Players
"Best" depends on the hour, but for most of a run the answer is the shotgun:
- Available immediately on Island 2 for $150
- Turns the Giant Piranha from attrition into execution
- Wide pellet spread catches fast-moving targets without precision aim
- Forgiving on boat-rocking waves where rifles punish you
Its ceiling is real though — upgraded, it still takes multiple face shots on tougher Island 3+ creatures. Treat it as a bridge that happens to be excellent, not a forever gun.
Pistol ($50): The Trap
One third of the shotgun's price for a fraction of the damage. On any normal run this is wasted cash. Its one niche is co-op speedruns: one player pours attachments into it while a partner farms, then hands it off toward the assault-rifle fund.
SMG ($650): Islands 3–4 Workhorse
Sold on Island 3. Bare, the recoil is genuinely bad; with a compensator or suppressor fitted it handles nearly everything the Desert and Rocks throw at you, Pufferfish included. If you buy one automatic before the endgame, this is it.
Sniper Rifle: Precision and Trick Shots
Arrives in the Island 4 tier and dominates there:
- Highest precision damage per shot
- The largest trick-shot multipliers in the game — mid-air kills pay out hard
- Ideal for the bird encounter, where targets move vertically
Assault Rifle ($20,000): Endgame Tax
The most expensive purchase in How to Fish, and non-negotiable for the finale — the lava whale fight expects a fully attached assault rifle. Start saving the moment Island 4 opens; the price does not budge and partial upgrades do not cut it.
Dynamite ($25): The Honest Shortcut
Per Destructoid's guide, dynamite is "one of the laziest and most effective ways to fish." Throw, boom, collect. It will not win style points and it is not ammo-efficient against bosses, but for clearing clustered shallows or unstickying a bad fight, it earns its cost back quickly.
What to Actually Buy, In Order
- Radar ($10) — before anything flashy
- Shotgun ($150) + ammo
- SMG ($650) + compensator
- Assault Rifle savings fund (start early)
- Boat upgrades last — firepower pays rent, speed is comfort
Official source: weapons and equipment families are shown on the official Steam store page; specific prices above come from independent guides in agreement rather than an official price list.
Ammo Economy: The Hidden Cost Curve
Weapon prices are only the entry fee — ammo is the subscription:
- Shotgun shells are cheap enough that misses barely register; this is part of why the shotgun is so forgiving
- SMG spray looks free and is not — bare-recoil misses burn through stacks during long Desert fights
- Sniper rounds cost more per shot but land almost every time; precision weapons convert ammo into damage at the best rate in the game
- Assault Rifle ammunition for the final whale should be stockpiled before sailing to the volcano — mid-fight resupply does not exist
The practical rule: budget ammo alongside every gun purchase. A $650 SMG with no compensator and thin ammo reserves performs worse than a $150 shotgun with deep stocks.
Weapon-to-Boss Matchups
| Boss | Best Pick | Why |
|---|---|---|
| Spider Crab | Knife/brass knuckles | Stun windows reward melee punish loops |
| Giant Piranha | Shotgun ($150) | Wide spread catches its approach pattern |
| Pufferfish | SMG + compensator | Sustained DPS during deflation windows |
| Giant Bird | Sniper Rifle | Vertical movement neutralizes spray weapons |
| Final Whale | Assault Rifle, fully attached | Raw sustained damage vs a massive health pool |
Attachment Priorities
Four attachment categories exist, and they are not equal:
- Stability first (compensator/suppressor) — missed shots are infinite cost, stability fixes exactly that
- Extended magazine second — longer damage windows before reloads matter most against boss health pools
- Damage extras last — by the time you have the first two, raw output is already sufficient
This ordering holds from the SMG through the assault rifle: the final whale fight expects a fully fitted rifle precisely because attachments multiply everything else you have built.
FAQ
What is the best weapon in How to Fish?
For 80% of a run, the Shotgun at $150. For the finale specifically, the fully attached Assault Rifle. For trick-shot money farming, the Sniper Rifle.
Are guns required to beat the game?
Practically yes from Island 2 onward — melee stops scaling against boss health pools around the Giant Piranha.
Where do I buy guns?
Island shops unlock progressively: Island 2 sells the pistol and shotgun, Island 3 adds the SMG, Island 4 tier brings the sniper, and the assault rifle appears late.
More How to Fish Guides
Desert Island guide: the grill master's shark, the tourist's endangered creature, SMG attachment shopping, and beating the Pufferfish.
How to get drip rainbow creatures in How to Fish: what they are, where they spawn, how the Island 4 slot machine turns them into legendary weapon skins.
Dynamite in How to Fish: the $25 price, throwing mechanics, clustered-shallow farming loops, boss emergency uses and when dynamite loses money.
The Fishipedia completion guide for How to Fish: logging every species, rare variant and drip entry with a checklist order that avoids wasted island trips.
Forest Island guide: the five-leech quest and special bait, where guns unlock, the girl's big yummy fish, and the Giant Piranha fight.
How to beat the Giant Piranha: the leech quest, the shotgun that makes the fight trivial, and the drop that unlocks Island 3.
Every island in How to Fish in unlock order — Lighthouse, Forest, Desert, Rocks, Military Volcano — with the boss trophies that gate each one.
How to Fish beginner guide: the first hour done right — the $3 rod, $10 radar, which weapons to skip, boss trophy rules and the mistakes that waste cash.